Rogue
Assassination · Combat · Subtlety
Talent groups
One tree in 3 groups. The last row of each group holds its capstone.
What changed
Every change in this buildSince beta build 1.60.1.70245.
No changes to Rogue talents.
Assassination
Improved Gouge3 ranks · row 1
At rank 3: Increases the duration of your Gouge ability by 1.5 sec.
Remorseless Attacks2 ranks · row 1
At rank 2: After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice5 ranks · row 1
At rank 5: Increases your critical strike chance with all attacks and Poisons by 5%.
Ruthlessness3 ranks · row 2
Requires 5 points in Assassination
At rank 3: Gives your finishing moves a 60% chance to add a Combo Point to your target.
Murder2 ranks · row 2
Requires 5 points in Assassination
At rank 2: Increases all damage dealt by 4% against Humanoid and Giant targets.
Improved Slice and Dice3 ranks · row 2
Requires 5 points in Assassination
At rank 3: Increases the duration of your Slice and Dice ability by 45%.
Relentless Strikes1 rank · row 3
Requires 10 points in Assassination
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Improved Expose Armor2 ranks · row 3
Requires 10 points in Assassination
At rank 2: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Lethality5 ranks · row 3
Requires 10 points in Assassination
Requires Malice at rank 5
At rank 5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Vile Poisons5 ranks · row 4
Requires 15 points in Assassination
At rank 5: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Cold Blood1 rank · row 4
Requires 15 points in Assassination
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons5 ranks · row 4
Requires 15 points in Assassination
At rank 5: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Vigor2 ranks · row 5
Requires 20 points in Assassination
At rank 2: Increases your maximum Energy by 10.
Mutilate1 rank · row 5
Requires 20 points in Assassination
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Improved Kidney Shot2 ranks · row 5
Requires 20 points in Assassination
At rank 2: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Seal Fate5 ranks · row 6
Requires 25 points in Assassination
At rank 5: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Venom1 rank · row 7
Requires 1 points in Assassination
Requires 30 points in Assassination
Requires Mutilate
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Combat
Improved Eviscerate3 ranks · row 1
At rank 3: Increases the damage done by your Eviscerate ability by 20%.
Improved Sinister Strike2 ranks · row 1
At rank 2: Reduces the Energy cost of your Sinister Strike ability by 5.
Lightning Reflexes5 ranks · row 1
At rank 5: Increases your Dodge chance by 5%.
Puncturing Wounds3 ranks · row 2
Requires 5 points in Combat
At rank 3: Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Deflection3 ranks · row 2
Requires 5 points in Combat
At rank 3: Increases your Parry chance by 6%.
Precision3 ranks · row 2
Requires 5 points in Combat
At rank 3: Improves your chance to hit by 3%.
Endurance2 ranks · row 3
Requires 10 points in Combat
At rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Riposte1 rank · row 3
Requires 10 points in Combat
Requires Deflection at rank 3
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?.
Improved Sprint2 ranks · row 3
Requires 10 points in Combat
At rank 2: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick2 ranks · row 4
Requires 15 points in Combat
At rank 2: Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Flawless Execution1 rank · row 4
Requires 15 points in Combat
Reduces the Energy cost of your Eviscerate ability by 10.
Dual Wield Specialization5 ranks · row 4
Requires 15 points in Combat
Requires Precision at rank 3
At rank 5: Increases the damage done by your off-hand weapon by 25%.
Blade Flurry1 rank · row 5
Requires 20 points in Combat
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash5 ranks · row 5
Requires 20 points in Combat
At rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Weapon Expertise2 ranks · row 6
Requires 25 points in Combat
Requires Blade Flurry
At rank 2: Reduces the chance for your attacks to be Dodged or Parried by 2%.
Aggression3 ranks · row 6
Requires 25 points in Combat
At rank 3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Adrenaline Rush1 rank · row 7
Requires 30 points in Combat
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
Camouflage5 ranks · row 1
At rank 5: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Master of Deception3 ranks · row 1
At rank 3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Opportunity2 ranks · row 1
At rank 2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Setup3 ranks · row 2
Requires 5 points in Subtlety
At rank 3: Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Elusiveness2 ranks · row 2
Requires 5 points in Subtlety
At rank 2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Dirty Tricks2 ranks · row 2
Requires 5 points in Subtlety
At rank 2: Reduces the Energy cost of your Sap and Blind abilities by 50%.
Improved Ambush3 ranks · row 2
Requires 5 points in Subtlety
At rank 3: Increases the critical strike chance of your Ambush ability by 45%.
Initiative3 ranks · row 3
Requires 10 points in Subtlety
At rank 3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike1 rank · row 3
Requires 10 points in Subtlety
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Distract2 ranks · row 3
Requires 10 points in Subtlety
At rank 2: Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Heightened Senses2 ranks · row 4
Requires 15 points in Subtlety
At rank 2: Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Premeditation1 rank · row 4
Requires 15 points in Subtlety
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades3 ranks · row 4
Requires 15 points in Subtlety
At rank 3: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Dirty Deeds2 ranks · row 5
Requires 20 points in Subtlety
At rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Preparation1 rank · row 5
Requires 20 points in Subtlety
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage1 rank · row 5
Requires 20 points in Subtlety
Requires Serrated Blades at rank 3
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Quietus5 ranks · row 6
Requires 25 points in Subtlety
Requires Dirty Deeds at rank 2
At rank 5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Cutthroat5 ranks · row 6
Requires 25 points in Subtlety
At rank 5: Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand Cuts1 rank · row 7
Requires 30 points in Subtlety
Requires Preparation
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Data from the game client, fvbeta-1.60.1.70291-r4. Game data © Blizzard Entertainment.