Druid
Balance · Feral Combat · Restoration
Talent groups
One tree in 3 groups. The last row of each group holds its capstone.
What changed
Every change in this buildSince beta build 1.60.1.70245.
ChangedNatural InstinctFeral Combat, row 5
Name:
Predatory Instinctsbecame Natural InstinctRank 1:
…melee abilities by 10%.became …melee abilities by 10% and increases your spell healing by 12% of your Intellect.Rank 2:
…melee abilities by 20%.became …melee abilities by 20% and increases your spell healing by 25% of your Intellect.ChangedFurorRestoration, row 1
Rank 1:
…10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.became …10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per sec spent outside Cat Form, up to 20 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.Rank 5:
…10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.became …10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per sec spent outside Cat Form, up to 100 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.Ranks in between change the same way.
Balance
Improved Wrath5 ranks · row 1
At rank 5: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Genesis5 ranks · row 1
At rank 5: Increases the periodic damage and healing done by your spells and abilities by 5%.
Moonglow3 ranks · row 2
Requires 5 points in Balance
At rank 3: Reduces the Mana cost of your damaging spells by 25%.
Improved Moonfire2 ranks · row 2
Requires 5 points in Balance
At rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Majesty2 ranks · row 2
Requires 5 points in Balance
At rank 2: Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Reach2 ranks · row 2
Requires 5 points in Balance
At rank 2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Improved Entangling Roots3 ranks · row 3
Requires 10 points in Balance
At rank 3: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Nature's Splendor1 rank · row 3
Requires 10 points in Balance
Requires Nature's Majesty at rank 2
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Insect Swarm1 rank · row 4
Requires 15 points in Balance
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Vengeance5 ranks · row 4
Requires 15 points in Balance
Requires Improved Moonfire at rank 2
At rank 5: Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Improved Starfire5 ranks · row 4
Requires 15 points in Balance
At rank 5: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Overgrowth2 ranks · row 5
Requires 20 points in Balance
At rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Nature's Grace1 rank · row 5
Requires 20 points in Balance
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Eclipse3 ranks · row 5
Requires 20 points in Balance
At rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfury5 ranks · row 6
Requires 25 points in Balance
At rank 5: Increases the damage done by your Arcane and Nature spells by 10%.
Moonkin Form1 rank · row 7
Requires 30 points in Balance
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral Combat
Ferocity5 ranks · row 1
At rank 5: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Heart of the Wild5 ranks · row 1
At rank 5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Feral Swiftness2 ranks · row 2
Requires 5 points in Feral Combat
At rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Feral Instinct3 ranks · row 2
Requires 5 points in Feral Combat
At rank 3: Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Brutal Impact2 ranks · row 2
Requires 5 points in Feral Combat
At rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Thick Hide3 ranks · row 2
Requires 5 points in Feral Combat
At rank 3: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Shredding Attacks3 ranks · row 3
Requires 10 points in Feral Combat
At rank 3: Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Savage Fury2 ranks · row 3
Requires 10 points in Feral Combat
At rank 2: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Feral Charge1 rank · row 3
Requires 10 points in Feral Combat
Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
Shifting Power1 rank · row 4
Requires 15 points in Feral Combat
Requires Shredding Attacks at rank 3
Instantly convert 55% of base Mana into 0 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Primal Bite1 rank · row 4
Requires 15 points in Feral Combat
Requires Savage Fury at rank 2
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Predatory Strikes3 ranks · row 4
Requires 15 points in Feral Combat
At rank 3: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Blood Frenzy2 ranks · row 4
Requires 15 points in Feral Combat
Requires Sharpened Claws at rank 2
At rank 2: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Improved Shifting Power2 ranks · row 5
Requires 20 points in Feral Combat
Requires Shifting Power
At rank 2: Reduces the cooldown of your Shifting Power spell by 8 sec.
Leader of the Pack1 rank · row 5
Requires 20 points in Feral Combat
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
Natural Instinct2 ranks · row 5
Requires 20 points in Feral Combat
At rank 2: Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Natural Reaction5 ranks · row 6
Requires 25 points in Feral Combat
At rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Rend and Tear5 ranks · row 6
Requires 25 points in Feral Combat
Requires Predatory Strikes at rank 3
At rank 5: Increases damage done by your melee abilities on Bleeding targets by 10%.
Berserk1 rank · row 7
Requires 30 points in Feral Combat
Requires Leader of the Pack
Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Restoration
Nature's Focus5 ranks · row 1
At rank 5: Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Furor5 ranks · row 1
At rank 5: Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per sec spent outside Cat Form, up to 100 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.
Naturalist5 ranks · row 2
Requires 5 points in Restoration
At rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Subtlety3 ranks · row 2
Requires 5 points in Restoration
At rank 3: Reduces the threat generated by your Nature and Arcane spells by 30%.
Natural Shapeshifter3 ranks · row 2
Requires 5 points in Restoration
At rank 3: Reduces the mana cost of all shapeshifting by 30%.
Reflection3 ranks · row 3
Requires 10 points in Restoration
At rank 3: Allows 50% of your Mana regeneration to continue while casting.
Gift of Nature5 ranks · row 3
Requires 10 points in Restoration
At rank 5: Increases the effect of all your healing spells by 10%.
Gift of the Earthmother1 rank · row 3
Requires 10 points in Restoration
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Tranquil Spirit5 ranks · row 4
Requires 15 points in Restoration
At rank 5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Improved Rejuvenation3 ranks · row 4
Requires 15 points in Restoration
At rank 3: Increases the effect of your Rejuvenation spell by 15%.
Swiftmend1 rank · row 4
Requires 15 points in Restoration
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Nature's Swiftness1 rank · row 5
Requires 20 points in Restoration
Requires Naturalist at rank 5
When activated, your next Nature spell becomes an instant cast spell.
Living Spirit3 ranks · row 5
Requires 20 points in Restoration
At rank 3: Increases your Spirit by 15%.
Improved Tranquility2 ranks · row 5
Requires 20 points in Restoration
At rank 2: Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Improved Regrowth5 ranks · row 6
Requires 25 points in Restoration
Requires Improved Rejuvenation at rank 3
At rank 5: Increases the critical effect chance of your Regrowth spell by 50%.
Wild Growth1 rank · row 7
Requires 30 points in Restoration
Requires Living Spirit at rank 3
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Data from the game client, fvbeta-1.60.1.70291-r4. Game data © Blizzard Entertainment.