Mage
Arcane · Fire · Frost
Talent groups
One tree in 3 groups. The last row of each group holds its capstone.
What changed
Every change in this buildSince beta build 1.60.1.70245.
No changes to Mage talents.
Arcane
Wand Specialization2 ranks · row 1
At rank 2: Increases your damage with Wands by 25%.
Arcane Focus5 ranks · row 1
At rank 5: Improves your chance to hit with Arcane spells by 5%.
Improved Channeling5 ranks · row 1
At rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Arcane Subtlety2 ranks · row 2
Requires 5 points in Arcane
At rank 2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Magic Absorption2 ranks · row 2
Requires 5 points in Arcane
At rank 2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration5 ranks · row 2
Requires 5 points in Arcane
At rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Resilience2 ranks · row 2
Requires 5 points in Arcane
At rank 2: Increases your Armor by an amount equal to 50% of your Intellect.
Arcane Geometry2 ranks · row 3
Requires 10 points in Arcane
At rank 2: Increases the range of your Arcane spells by 6 yards.
Arcane Impact3 ranks · row 3
Requires 10 points in Arcane
At rank 3: Increases the critical strike chance of your Arcane spells by 6%.
Arcane Blast1 rank · row 3
Requires 10 points in Arcane
Blasts the target with energy, dealing 54 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Arcane Shielding2 ranks · row 4
Requires 15 points in Arcane
At rank 2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Improved Counterspell2 ranks · row 4
Requires 15 points in Arcane
At rank 2: Your Counterspell also Silences the target for 4 sec.
Arcane Meditation3 ranks · row 4
Requires 15 points in Arcane
Requires Arcane Concentration at rank 5
At rank 3: Allows 50% of your Mana regeneration to continue while casting.
Missile Barrage1 rank · row 4
Requires 15 points in Arcane
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Presence of Mind1 rank · row 5
Requires 20 points in Arcane
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind5 ranks · row 5
Requires 20 points in Arcane
At rank 5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Arcane Instability3 ranks · row 6
Requires 25 points in Arcane
At rank 3: Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Arcane Power1 rank · row 7
Requires 30 points in Arcane
Requires Presence of Mind
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire
Wake of Fire2 ranks · row 1
At rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
Incineration3 ranks · row 1
At rank 3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Improved Fireball5 ranks · row 1
At rank 5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Ignite5 ranks · row 2
Requires 5 points in Fire
At rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing2 ranks · row 2
Requires 5 points in Fire
At rank 2: Increases the range of your Fire spells by 6 yards.
Impact3 ranks · row 2
Requires 5 points in Fire
At rank 3: Gives your Fire spells a 10% chance to stun the target for 2 sec.
Burning Soul3 ranks · row 3
Requires 10 points in Fire
At rank 3: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved Flamestrike3 ranks · row 3
Requires 10 points in Fire
At rank 3: Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast1 rank · row 3
Requires 10 points in Fire
Hurls an immense fiery boulder that causes 110 Fire damage and an additional 44 Fire damage over 12 sec.
Improved Scorch3 ranks · row 4
Requires 15 points in Fire
At rank 3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward2 ranks · row 4
Requires 15 points in Fire
At rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Heating Up1 rank · row 4
Requires 15 points in Fire
Requires Pyroblast
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Master of Elements3 ranks · row 4
Requires 15 points in Fire
At rank 3: Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Critical Mass3 ranks · row 5
Requires 20 points in Fire
At rank 3: Increases the critical strike chance of your Fire spells by 6%.
Blast Wave1 rank · row 5
Requires 20 points in Fire
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power5 ranks · row 6
Requires 25 points in Fire
At rank 5: Increases the damage done by your Fire spells by 10%.
Combustion1 rank · row 7
Requires 30 points in Fire
Requires Critical Mass at rank 3
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost
Frost Warding2 ranks · row 1
At rank 2: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Improved Frostbolt5 ranks · row 1
At rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec.
Elemental Precision5 ranks · row 1
At rank 5: Improves your chance to hit with Frost and Fire spells by 5%.
Ice Shards5 ranks · row 2
Requires 5 points in Frost
At rank 5: Increases the critical strike damage bonus of your Frost spells by 100%.
Permafrost3 ranks · row 2
Requires 5 points in Frost
At rank 3: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Improved Frost Nova2 ranks · row 2
Requires 5 points in Frost
At rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec.
Frostbite3 ranks · row 2
Requires 5 points in Frost
At rank 3: Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Piercing Ice3 ranks · row 3
Requires 10 points in Frost
At rank 3: Increases the damage done by your Frost spells by 6%.
Frost Channeling3 ranks · row 3
Requires 10 points in Frost
At rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Ice Lance1 rank · row 3
Requires 10 points in Frost
Deals 28 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Improved Blizzard3 ranks · row 3
Requires 10 points in Frost
At rank 3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Arctic Reach2 ranks · row 4
Requires 15 points in Frost
At rank 2: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice Block1 rank · row 4
Requires 15 points in Frost
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter3 ranks · row 4
Requires 15 points in Frost
At rank 3: Increases the critical strike chance of all your spells against Frozen targets by 50%.
Improved Cone of Cold3 ranks · row 5
Requires 20 points in Frost
At rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.
Cold Snap1 rank · row 5
Requires 20 points in Frost
Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost2 ranks · row 5
Requires 20 points in Frost
Requires Ice Lance
At rank 2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill5 ranks · row 6
Requires 25 points in Frost
At rank 5: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier1 rank · row 7
Requires 30 points in Frost
Requires Cold Snap
Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Data from the game client, fvbeta-1.60.1.70291-r4. Game data © Blizzard Entertainment.