Warrior talents
0points left31/20/0 · level 60
Arms
31Fury
20Protection
0All Warrior talents as a list
Arms
Improved Heroic Strike 3/3
Reduces the cost of your Heroic Strike ability by 3 Rage.
Deflection 2/5
Increases your Parry chance by 2%.
Improved Rend 3/3
Increases the Bleed damage done by your Rend ability by 35%.
Improved Charge 2/2
Requires 5 points in Arms
Increases the Rage generated by your Charge ability by 6.
Improved Tactical Mastery 0/5
Requires 5 points in Arms
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Improved Overpower 2/2
Requires 5 points in Arms
Increases the critical strike chance of your Overpower ability by 50%.
Anger Management 0/1
Requires 10 points in Arms
Requires Improved Tactical Mastery at rank 5
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Deep Wounds 3/3
Requires 10 points in Arms
Requires Improved Rend at rank 3
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Spearing Strike 0/1
Requires 15 points in Arms
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Two-Handed Weapon Specialization 3/3
Requires 15 points in Arms
Increases the damage you deal with two-handed melee weapons by 3%.
Impale 2/2
Requires 15 points in Arms
Requires Deep Wounds at rank 3
Increases the critical strike damage bonus of your abilities by 20%.
Bloodthrill 0/5
Requires 20 points in Arms
Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Sweeping Strikes 1/1
Requires 20 points in Arms
Your next 5 melee attacks strike an additional nearby opponent.
Weaponmaster 5/5
Requires 20 points in Arms
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Improved Slam 2/2
Requires 25 points in Arms
Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
Improved Hamstring 2/3
Requires 25 points in Arms
Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Mortal Strike 1/1
Requires 30 points in Arms
Requires Sweeping Strikes at rank 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury
Booming Voice 0/5
Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
Cruelty 5/5
Improves your chance to get a critical strike with melee attacks by 5%.
Lingering Rage 0/5
Requires 5 points in Fury
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Unbridled Wrath 5/5
Requires 5 points in Fury
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Furious Precision 3/3
Requires 10 points in Fury
Increases your chance to hit with off-hand attacks by 10%.
Piercing Howl 0/1
Requires 10 points in Fury
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Blood Craze 3/3
Requires 10 points in Fury
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Dual Wield Specialization 0/5
Requires 15 points in Fury
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Raging Blows 0/1
Requires 15 points in Fury
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Enrage 2/5
Requires 15 points in Fury
Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
Improved Execute 2/2
Requires 15 points in Fury
Reduces the Rage cost of your Execute ability by 5.
Improved Berserker Rage 0/2
Requires 20 points in Fury
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Death Wish 0/1
Requires 20 points in Fury
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Improved Intercept 0/2
Requires 20 points in Fury
Reduces the cooldown of your Intercept ability by 5 sec.
Flurry 0/5
Requires 25 points in Fury
Requires Death Wish at rank 1
Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Gore Drinker 0/2
Requires 25 points in Fury
Requires Enrage at rank 5
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Bloodthirst 0/1
Requires 30 points in Fury
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Protection
Improved Bloodrage 0/2
Increases all the Rage generated by your Bloodrage ability by 25%.
Shield Specialization 0/5
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Iron Will 0/5
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Anticipation 0/5
Requires 5 points in Protection
Increases your Defense Skill by 4.
Improved Revenge 0/3
Requires 5 points in Protection
Increases damage dealt by your Revenge ability by 20%.
Improved Thunder Clap 0/3
Requires 5 points in Protection
Reduces the Rage cost of your Thunder Clap ability by 2.
Last Stand 0/1
Requires 10 points in Protection
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Master of Defense 0/2
Requires 10 points in Protection
Requires Shield Specialization at rank 5
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Improved Disarm 0/3
Requires 10 points in Protection
Reduces the cooldown of your Disarm ability by 7 secs.
Defiance 0/3
Requires 10 points in Protection
Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Improved Sunder Armor 0/3
Requires 15 points in Protection
Reduces the Rage cost of your Sunder Armor ability by 1.
Vanguard 0/1
Requires 15 points in Protection
Your Charge ability is now usable while in Defensive Stance.
Improved Shield Bash 0/2
Requires 15 points in Protection
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Improved Shield Wall 0/2
Requires 20 points in Protection
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Concussion Blow 0/1
Requires 20 points in Protection
Stuns the target for 5 sec.
Focused Rage 0/3
Requires 20 points in Protection
Reduces the Rage cost of your offensive abilities by 1.
Bastion 0/5
Requires 25 points in Protection
Increases all damage you deal by 2% while a shield is equipped.
Shield Slam 0/1
Requires 30 points in Protection
Requires Concussion Blow at rank 1
Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Data from the game client, fvbeta-1.60.1.70291-r4. Game data © Blizzard Entertainment.