Raid comp
Fill a raid group by group with classes and specs, and see which buffs and debuffs it brings. Party-wide buffs, such as auras, shouts and totems, reach only their own group, and talents count for their spec.
0/40
Add to the next empty slot
Warrior
Paladin
Hunter
Rogue
Priest
Shaman
Mage
Warlock
Druid
Group 10/5
Group 20/5
Group 30/5
Group 40/5
Group 50/5
Group 60/5
Group 70/5
Group 80/5
Buffs and debuffs 0/29 covered
Buffs
- Missing: StaminaFrom Warrior, Priest, Warlock
- Missing: IntellectFrom Mage
- Missing: SpiritFrom Priest
- Missing: Strength and agilityFrom Paladin, Shaman
- Missing: All statsFrom Druid
- Missing: All stats (%)From Paladin
- Missing: Attack powerFrom Warrior, Paladin
- Missing: Ranged attack powerFrom Warrior, Marksmanship Hunter
- Missing: ArmorFrom Paladin, Druid
- Missing: Critical strike chanceFrom Balance Druid, Feral Combat Druid
- Missing: Mana regenerationFrom Paladin, Shaman
- Missing: Damage shieldFrom Paladin, Druid
- Missing: Shadow resistanceFrom Paladin, Priest, Druid
- Missing: Fire resistanceFrom Paladin, Druid
- Missing: Frost resistanceFrom Paladin, Druid
- Missing: Nature resistanceFrom Hunter, Druid
- Missing: Arcane resistanceFrom Druid
Debuffs on the target
- Missing: Armor reductionFrom Warrior, Hunter, Rogue, Warlock, Druid
- Missing: Attack power reductionFrom Warrior, Hunter, Priest, Druid
- Missing: Spell damage takenFrom Warlock
- Missing: Shadow damage takenFrom Shadow Magic Priest
- Missing: Fire damage takenFrom Fire Mage
- Missing: Frost critical strikes takenFrom Frost Mage
- Missing: Holy damage takenFrom Paladin
- Missing: Ranged attack power against the targetFrom Hunter
- Missing: Attack speed reductionFrom Warrior, Mage
- Missing: Casting speed reductionFrom Warlock
- Missing: Physical damage done reductionFrom Warlock
- Missing: Healing reductionFrom Arms Warrior, Hunter, Priest
Raid sim
Sims every player of a modelled damage spec in the raid with what the rest of it brings: their attribute, attack power and crit buffs, mana, and the debuffs on the boss, armor included.
From the game client's spell data. Specs are the three trees of each class's talents; a talent's buff counts for its tree. Pets and totems are matched to their class by hand and marked unverified until checked in game. Amounts are each spell's highest rank.