Priest talents
51points left0/0/0 · level 60
Discipline
0Holy
0Shadow Magic
0All Priest talents as a list
Discipline
Power in Light 0/5
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Wand Specialization 0/2
Increases your damage with Wands by 13%.
Twin Disciplines 0/5
Increases the damage and healing of your instant cast spells by 1%.
Silent Resolve 0/3
Requires 5 points in Discipline
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Holy Precision 0/3
Requires 5 points in Discipline
Improves your chance to hit with Holy spells by 6%.
Improved Power Word: Shield 0/3
Requires 5 points in Discipline
Increases the damage absorbed by your Power Word: Shield by 7%.
Martyrdom 0/2
Requires 5 points in Discipline
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental Agility 0/3
Requires 10 points in Discipline
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Inner Focus 0/1
Requires 10 points in Discipline
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Meditation 0/3
Requires 10 points in Discipline
Allows 17% of your Mana regeneration to continue while casting.
Improved Inner Fire 0/3
Requires 15 points in Discipline
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Mental Strength 0/5
Requires 15 points in Discipline
Increases your total Intellect by 3%.
Soul Warding 0/1
Requires 15 points in Discipline
Requires Improved Power Word: Shield at rank 3
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Improved Mana Burn 0/2
Requires 15 points in Discipline
Reduces the casting time of your Mana Burn spell by 0.5 sec.
Penance 0/1
Requires 20 points in Discipline
Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed Hope 0/5
Requires 20 points in Discipline
Requires Soul Warding at rank 1
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Divine Aegis 0/3
Requires 25 points in Discipline
Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Power Infusion 0/1
Requires 30 points in Discipline
Requires Penance at rank 1
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy
Twilight Focus 0/3
Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
Improved Renew 0/3
Increases the amount healed by your Renew spell by 5%.
Holy Specialization 0/5
Increases the critical effect chance of your Holy spells by 1%.
Spell Warding 0/5
Requires 5 points in Holy
Reduces all spell damage taken by 2%.
Divine Fury 0/5
Requires 5 points in Holy
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Holy Nova 0/1
Requires 10 points in Holy
Causes an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 53. These effects cause no threat.
Blessed Recovery 0/3
Requires 10 points in Holy
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Inspiration 0/3
Requires 10 points in Holy
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Holy Reach 0/2
Requires 15 points in Holy
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Improved Healing 0/3
Requires 15 points in Holy
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Searing Light 0/2
Requires 15 points in Holy
Requires Divine Fury at rank 5
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Binding Heal 0/1
Requires 15 points in Holy
Heals a friendly target and the caster for 247. Low threat.
Litany of Light 0/2
Requires 20 points in Holy
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemption 0/1
Requires 20 points in Holy
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance 0/5
Requires 20 points in Holy
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Spiritual Healing 0/3
Requires 25 points in Holy
Increases the amount healed by your spells by 3%.
Prayer of Mending 0/1
Requires 30 points in Holy
Requires Spirit of Redemption at rank 1
Places a spell on the target that heals them for (scales with your stats) the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow Magic
Shadow Focus 0/5
Improves your chance to hit with Shadow spells by 1%.
Blackout 0/5
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Spirit Tap 0/5
Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Shadow Affinity 0/3
Requires 5 points in Shadow Magic
Reduces the threat generated by your Shadow spells by 10%.
Improved Shadow Word: Pain 0/2
Requires 5 points in Shadow Magic
Increases the duration of your Shadow Word: Pain spell by 3 sec.
Shadow Reach 0/2
Requires 5 points in Shadow Magic
Increases the range of your offensive Shadow spells by 10%.
Improved Mind Blast 0/5
Requires 10 points in Shadow Magic
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Improved Psychic Scream 0/2
Requires 10 points in Shadow Magic
Requires Blackout at rank 5
Reduces the cooldown of your Psychic Scream spell by 2 sec.
Mind Flay 0/1
Requires 10 points in Shadow Magic
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind Flay 0/2
Requires 10 points in Shadow Magic
Requires Mind Flay at rank 1
Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Improved Fade 0/2
Requires 15 points in Shadow Magic
Decreases the cooldown of your Fade ability by 3 sec.
Vampiric Embrace 0/1
Requires 15 points in Shadow Magic
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Shadow Weaving 0/3
Requires 15 points in Shadow Magic
Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Silence 0/1
Requires 20 points in Shadow Magic
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Devouring Contagion 0/2
Requires 20 points in Shadow Magic
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.
Early Demise 0/2
Requires 25 points in Shadow Magic
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Darkness 0/5
Requires 25 points in Shadow Magic
Increases your Shadow damage done by 2%.
Shadowform 0/1
Requires 30 points in Shadow Magic
Requires Vampiric Embrace at rank 1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Data from the game client, fvbeta-1.60.1.70291-r4. Game data © Blizzard Entertainment.