Rogue talents
0points left30/21/0 · level 60
Assassination
30Combat
21Subtlety
0All Rogue talents as a list
Assassination
Improved Gouge 0/3
Increases the duration of your Gouge ability by 0.5 sec.
Remorseless Attacks 0/2
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice 5/5
Increases your critical strike chance with all attacks and Poisons by 5%.
Ruthlessness 3/3
Requires 5 points in Assassination
Gives your finishing moves a 60% chance to add a Combo Point to your target.
Murder 0/2
Requires 5 points in Assassination
Increases all damage dealt by 2% against Humanoid and Giant targets.
Improved Slice and Dice 3/3
Requires 5 points in Assassination
Increases the duration of your Slice and Dice ability by 45%.
Relentless Strikes 1/1
Requires 10 points in Assassination
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Improved Expose Armor 2/2
Requires 10 points in Assassination
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Lethality 5/5
Requires 10 points in Assassination
Requires Malice at rank 5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Vile Poisons 0/5
Requires 15 points in Assassination
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Cold Blood 1/1
Requires 15 points in Assassination
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons 0/5
Requires 15 points in Assassination
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Vigor 2/2
Requires 20 points in Assassination
Increases your maximum Energy by 10.
Mutilate 1/1
Requires 20 points in Assassination
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Improved Kidney Shot 2/2
Requires 20 points in Assassination
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Seal Fate 5/5
Requires 25 points in Assassination
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Venom 0/1
Requires 1 points in Assassination
Requires 30 points in Assassination
Requires Mutilate at rank 1
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Combat
Improved Eviscerate 3/3
Increases the damage done by your Eviscerate ability by 20%.
Improved Sinister Strike 2/2
Reduces the Energy cost of your Sinister Strike ability by 5.
Lightning Reflexes 0/5
Increases your Dodge chance by 1%.
Puncturing Wounds 3/3
Requires 5 points in Combat
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Deflection 0/3
Requires 5 points in Combat
Increases your Parry chance by 2%.
Precision 3/3
Requires 5 points in Combat
Improves your chance to hit by 3%.
Endurance 2/2
Requires 10 points in Combat
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Riposte 0/1
Requires 10 points in Combat
Requires Deflection at rank 3
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?.
Improved Sprint 2/2
Requires 10 points in Combat
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick 0/2
Requires 15 points in Combat
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Flawless Execution 1/1
Requires 15 points in Combat
Reduces the Energy cost of your Eviscerate ability by 10.
Dual Wield Specialization 5/5
Requires 15 points in Combat
Requires Precision at rank 3
Increases the damage done by your off-hand weapon by 25%.
Blade Flurry 0/1
Requires 20 points in Combat
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash 0/5
Requires 20 points in Combat
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Weapon Expertise 0/2
Requires 25 points in Combat
Requires Blade Flurry at rank 1
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Aggression 0/3
Requires 25 points in Combat
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Adrenaline Rush 0/1
Requires 30 points in Combat
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
Camouflage 0/5
Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Master of Deception 0/3
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Opportunity 0/2
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Setup 0/3
Requires 5 points in Subtlety
Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Elusiveness 0/2
Requires 5 points in Subtlety
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Dirty Tricks 0/2
Requires 5 points in Subtlety
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Improved Ambush 0/3
Requires 5 points in Subtlety
Increases the critical strike chance of your Ambush ability by 15%.
Initiative 0/3
Requires 10 points in Subtlety
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike 0/1
Requires 10 points in Subtlety
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Distract 0/2
Requires 10 points in Subtlety
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Heightened Senses 0/2
Requires 15 points in Subtlety
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Premeditation 0/1
Requires 15 points in Subtlety
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades 0/3
Requires 15 points in Subtlety
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Dirty Deeds 0/2
Requires 20 points in Subtlety
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Preparation 0/1
Requires 20 points in Subtlety
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage 0/1
Requires 20 points in Subtlety
Requires Serrated Blades at rank 3
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Quietus 0/5
Requires 25 points in Subtlety
Requires Dirty Deeds at rank 2
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Cutthroat 0/5
Requires 25 points in Subtlety
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand Cuts 0/1
Requires 30 points in Subtlety
Requires Preparation at rank 1
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
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