Paladin talents
0points left5/42/4 · level 60
Holy
5Protection
42Retribution
4All Paladin talents as a list
Holy
Divine Strength 5/5
Increases your Strength by 10%.
Divine Intellect 0/5
Increases your total Intellect by 2%.
Healing Light 0/3
Requires 5 points in Holy
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Spiritual Focus 0/2
Requires 5 points in Holy
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
Improved Seals 0/3
Requires 5 points in Holy
Increases the damage done by your Seals and Judgements by 5%.
Unyielding Faith 0/2
Requires 5 points in Holy
Reduces the duration of Fear and Disorient effects on you by 15%.
Voice of Truth 0/1
Requires 10 points in Holy
Grants you immunity to Silence and Interrupt effects for 6 sec.
Reverence 0/3
Requires 10 points in Holy
Allows 10% of your Mana regeneration to continue while casting.
Purifying Power 0/2
Requires 10 points in Holy
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Infusion of Light 0/2
Requires 15 points in Holy
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Illumination 0/5
Requires 15 points in Holy
Requires Reverence at rank 3
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Divine Favor 0/1
Requires 15 points in Holy
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Divine Precision 0/3
Requires 20 points in Holy
Requires Holy Shock at rank 1
Improves your chance to hit with Holy spells by 6%.
Holy Shock 0/1
Requires 20 points in Holy
Blasts the target with Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally.
Consecrated Ground 0/2
Requires 20 points in Holy
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Holy Power 0/5
Requires 25 points in Holy
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
Light's Vigil 0/1
Requires 30 points in Holy
Requires Holy Shock at rank 1
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 335. You may only have one Light's Vigil active per party.
Protection
Toughness 5/5
Increases your armor value from items by 10%.
Redoubt 5/5
Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
Precision 3/3
Requires 5 points in Protection
Improves your chance to hit by 3%.
Guardian's Favor 0/2
Requires 5 points in Protection
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Anticipation 5/5
Requires 5 points in Protection
Increases your Defense Skill by 20.
Improved Seal of Fury 1/1
Requires 10 points in Protection
When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
Improved Righteous Fury 3/3
Requires 10 points in Protection
While Righteous Fury is active, all damage taken is reduced by 6%.
Shield Specialization 3/3
Requires 10 points in Protection
Requires Redoubt at rank 5
Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Sacred Duty 2/2
Requires 10 points in Protection
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Swift Judgement 0/1
Requires 15 points in Protection
Requires Improved Seal of Fury at rank 1
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
One-Handed Weapon Specialization 3/3
Requires 15 points in Protection
Increases the damage you deal with one-handed melee weapons by 10%.
Improved Hammer of Justice 0/3
Requires 15 points in Protection
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Templar's Bulwark 1/1
Requires 20 points in Protection
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Reckoning 5/5
Requires 20 points in Protection
Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.
Iron Creed 5/5
Requires 25 points in Protection
Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Holy Shield 1/1
Requires 30 points in Protection
Requires Templar's Bulwark at rank 1
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Retribution
Deflection 4/5
Increases your Parry chance by 4%.
Benediction 0/5
Reduces the Mana cost of all instant cast spells and abilities by 2%.
Improved Judgement 0/2
Requires 5 points in Retribution
Decreases the cooldown of your Judgement ability by 1 sec.
Holy Conduit 0/2
Requires 5 points in Retribution
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Conviction 0/5
Requires 5 points in Retribution
Improves your chance to get a critical strike with melee attacks by 1%.
Vindication 0/3
Requires 10 points in Retribution
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 66.67, and increase your Attack Power by 1% for 30 sec.
Sanctified Judgement 0/3
Requires 10 points in Retribution
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Seal of Command 0/1
Requires 10 points in Retribution
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 71 Holy damage, 142 if the target is stunned or incapacitated.
Pursuit of Justice 0/2
Requires 10 points in Retribution
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Eye for an Eye 0/2
Requires 15 points in Retribution
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter 0/1
Requires 15 points in Retribution
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Two-Handed Weapon Specialization 0/3
Requires 20 points in Retribution
Increases the damage you deal with two-handed melee weapons by 2%.
Vengeance 0/3
Requires 20 points in Retribution
Requires Sanctified Judgement at rank 3
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Repentance 0/1
Requires 20 points in Retribution
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Champion of the Light 0/3
Requires 25 points in Retribution
Increases your spell damage by up to 20% of your Intellect.
Instrument of Law 0/2
Requires 25 points in Retribution
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Twist of Light 0/1
Requires 30 points in Retribution
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Data from the game client, fvbeta-1.60.1.70291-r4. Game data © Blizzard Entertainment.