Druid talents
0points left41/0/10 · level 60
Balance
41Feral Combat
0Restoration
10All Druid talents as a list
Balance
Improved Wrath 5/5
Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Genesis 5/5
Increases the periodic damage and healing done by your spells and abilities by 5%.
Moonglow 3/3
Requires 5 points in Balance
Reduces the Mana cost of your damaging spells by 25%.
Improved Moonfire 2/2
Requires 5 points in Balance
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Majesty 2/2
Requires 5 points in Balance
Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Reach 2/2
Requires 5 points in Balance
Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Improved Entangling Roots 0/3
Requires 10 points in Balance
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Nature's Splendor 1/1
Requires 10 points in Balance
Requires Nature's Majesty at rank 2
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Insect Swarm 1/1
Requires 15 points in Balance
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Vengeance 5/5
Requires 15 points in Balance
Requires Improved Moonfire at rank 2
Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Improved Starfire 5/5
Requires 15 points in Balance
Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Overgrowth 0/2
Requires 20 points in Balance
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Nature's Grace 1/1
Requires 20 points in Balance
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Eclipse 3/3
Requires 20 points in Balance
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfury 5/5
Requires 25 points in Balance
Increases the damage done by your Arcane and Nature spells by 10%.
Moonkin Form 1/1
Requires 30 points in Balance
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral Combat
Ferocity 0/5
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Heart of the Wild 0/5
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Feral Swiftness 0/2
Requires 5 points in Feral Combat
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Feral Instinct 0/3
Requires 5 points in Feral Combat
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Brutal Impact 0/2
Requires 5 points in Feral Combat
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Thick Hide 0/3
Requires 5 points in Feral Combat
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Shredding Attacks 0/3
Requires 10 points in Feral Combat
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Savage Fury 0/2
Requires 10 points in Feral Combat
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Feral Charge 0/1
Requires 10 points in Feral Combat
Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
Sharpened Claws 0/2
Requires 10 points in Feral Combat
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Shifting Power 0/1
Requires 15 points in Feral Combat
Requires Shredding Attacks at rank 3
Instantly convert 55% of base Mana into 0 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Primal Bite 0/1
Requires 15 points in Feral Combat
Requires Savage Fury at rank 2
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Predatory Strikes 0/3
Requires 15 points in Feral Combat
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Blood Frenzy 0/2
Requires 15 points in Feral Combat
Requires Sharpened Claws at rank 2
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Improved Shifting Power 0/2
Requires 20 points in Feral Combat
Requires Shifting Power at rank 1
Reduces the cooldown of your Shifting Power spell by 4 sec.
Leader of the Pack 0/1
Requires 20 points in Feral Combat
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
Natural Instinct 0/2
Requires 20 points in Feral Combat
Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Natural Reaction 0/5
Requires 25 points in Feral Combat
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rend and Tear 0/5
Requires 25 points in Feral Combat
Requires Predatory Strikes at rank 3
Increases damage done by your melee abilities on Bleeding targets by 2%.
Berserk 0/1
Requires 30 points in Feral Combat
Requires Leader of the Pack at rank 1
Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Restoration
Nature's Focus 5/5
Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Furor 0/5
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per sec spent outside Cat Form, up to 20 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.
Naturalist 5/5
Requires 5 points in Restoration
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Subtlety 0/3
Requires 5 points in Restoration
Reduces the threat generated by your Nature and Arcane spells by 10%.
Natural Shapeshifter 0/3
Requires 5 points in Restoration
Reduces the mana cost of all shapeshifting by 10%.
Reflection 0/3
Requires 10 points in Restoration
Allows 17% of your Mana regeneration to continue while casting.
Gift of Nature 0/5
Requires 10 points in Restoration
Increases the effect of all your healing spells by 2%.
Gift of the Earthmother 0/1
Requires 10 points in Restoration
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Tranquil Spirit 0/5
Requires 15 points in Restoration
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Improved Rejuvenation 0/3
Requires 15 points in Restoration
Increases the effect of your Rejuvenation spell by 5%.
Swiftmend 0/1
Requires 15 points in Restoration
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Nature's Swiftness 0/1
Requires 20 points in Restoration
Requires Naturalist at rank 5
When activated, your next Nature spell becomes an instant cast spell.
Living Spirit 0/3
Requires 20 points in Restoration
Increases your Spirit by 5%.
Improved Tranquility 0/2
Requires 20 points in Restoration
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Improved Regrowth 0/5
Requires 25 points in Restoration
Requires Improved Rejuvenation at rank 3
Increases the critical effect chance of your Regrowth spell by 10%.
Wild Growth 0/1
Requires 30 points in Restoration
Requires Living Spirit at rank 3
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
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